It also takes up a substantially larger floor area than other generators.Įach settlement may have one or more power grids. Another quiet variant, the super reactor produces five times more power than the fusion generator but costs 8.3 times more nuclear material to build. The Vault-Tec super-reactor was introduced by the Vault-Tec Workshop add-on. The power can be used by attaching an electrical outlet to the connected wall. The Vault-Tec reactor has the ability to power floors and walls that have a direct connection to it even without cables. It can be snapped to other vault floors and walls. It requires more resources and requires much more open space in settlements. The reactor is quiet and produces 50% more energy than the fusion generator. This reactor was introduced by the Vault-Tec Workshop add-on. Unlike the fusion generators found around the wasteland, fusion generators built by the player do not have a light above the main control panel.įusion generators can be shut down and powered back up by pressing upon the fusion core in the main panel. Nor is a fusion core required in order to craft the fusion generator. Despite this, it is not possible to have the generator interact with fusion cores in any way. Its appearance and animations are almost identical to the fusion generators found throughout the Commonwealth. The fusion generator is a fusion powered electric generator that uses a fusion core to produce electricity. It provides 100 units of power, 10 times as much as the large generator, but also requiring four ranks in the Science! perk rather than just one rank. This reactor was introduced by the Wasteland Workshop add-on. The small and medium generators are the only generators to easily fit inside regular wooden structures. The large generator requires nuclear material to build, unlike the other two. Of the three, the small generator has the best power-to-cost ratio. These generators are the cheapest source of electricity for settlements of small and average size. It is a small airplane propeller ripped off of a disabled plane, its blades having been replaced with sheet metal plates. This generator is silent but is noticeably more expensive in the power-to-cost ratio. The base game includes four types of generators three other types are added through add-ons. The power can then be used to power other settlement objects such as lights, turrets, water purifiers, and other utilities. Once a generator has been constructed, it is necessary to connect it with copper wires to a power grid to harness its power. Generators are required to produce electricity for settlements.